I have decided to change my main model to a Grandfather Clock as I feel that there would be more opportunity to animate and rig. When animating this I could make the doors and clock hands move but also make it body move like an organic form and not an inanimate object. I feel that this model is a good challenge as I would like to put as much detail in as possible.
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Final Animation
Here is the final animation of my grandfather clock that I have been modelling over this semester. When I done the final render I created an...
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The modelling toolkit is a very useful way of accessing all the basic tools for poly modelling. This will be useful throughout the mode...
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I edited the lighting so more of the detail in the clock can be seen, This change makes the clock look more professional and realistic. I...
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I managed to add simple textures to my camera model I made. I used a black leather texture for the main body, a reflective grey for the butt...
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